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Monthly Archives: June 2009

Richard Vanderhurst reviews the Nvidia GeForce 8800 GTX 768MB

16-Jun-09

The original release of next-gen games is a bit far off. But one of the main variations in the GeForce 8800 GTX’s design lies in how we consider its pipelines. During the past, we’ve related a 3D chip has X quantity of pixel pipelines and Y pipes for shader calculations. To explain, no pipe is [...]

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Richard Vanderhurst reviews the Asus EAHD4870X2

14-Jun-09

  Whether you put a value on those features or not, the first reason for buying a pricey 3D card is speed. This latest update to Windows’ DirectX programming model came with Vista Service Pack one ( if you installed SP1, you have DirectX 10.1 ), and enabled a few graphics tweaks for game developers. [...]

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